I see a lot of Discipline priests stacking Intellect, spell power, and crit rating. I’ve been trying to figure out why this is; in my mind, the best stats for a Discipline priest to stack are MP5 and haste, which a lot of Disc priests categorize as secondary at best. Now, at last, I think I’ve figured it out: Discipline priests who stack Intellect, spell power, and crit rating are Discipline priests who really want to be Holy priests who happen to have Penance.

Therein lies the problem. All of these Disc priests have got it in their heads that “Holy is the healing spec”. They truly want to be able to say “Disc is also a good healing spec!”, but so many people believe that the Holy way to heal is the only way to heal that these poor, misguided Disc priests can only heal by mimicking Holy abilities as much as possible. So they stack Intellect (to make up for not getting as much from Spirit as Holy priests do), they stack spell power and crit (to try to reach the same numbers on single heals that Holy priests get), and then they get relegated to single-target healing because they’ve focused on big heals so much that they don’t have the flexibility to do anything else.

I have a different philosophy. I see Holy priests as being about power: strong heals, a smart-targeting AOE heal, and the ability to keep going after death are their defining characteristics. Discipline priests, on the other hand, should be about speed and flexibility. The name of the spec says it all: Disc priests are tightly controlled, with shields, smaller but faster heals, and tiny buffs that make a huge difference. In an ideal world, instead of concentrating on making our heals huge and lumbering, useful only for single-target healing, we should be whipping around 1-second Flash Heals and, with Penance, be able to get three stacks of Grace on a target in 1.3 seconds. (With the Glyph of Penance and the change to Grace coming in Patch 3.1, a 1.3-second stack of Grace will be worth casting Penance even on an undamaged tank.) Disc priests should be healing as fast as they can target (and if my experience is any indication, mouseover macros or one of the healing add-ons will make that even faster); we have more than enough ways to stay on top of our mana pool, especially when we stack MP5 and glyph properly.

Unfortunately, we don’t live in a perfect world; it takes 1640 Haste Rating to get a 1.5-second spellcast down to 1 second (and Penance’s 2-second channel down to 1.3 seconds), and the best we can do with gear, enchants, gems, elixirs, and Well Fed buffs is around 1100 Haste Rating – 500 or so short. Fortunately, as of patch 3.1, we won’t actually need to get that high! In fact, if we play our cards right and we’re willing to change our healing style somewhat, we’ll only need to get up to about 820 Haste Rating on our own, because we’ll pretty much constantly be under the effects of Borrowed Time, which increases our Haste percentage – not Haste Rating – by 25%. In 3.1 we can put points into Soul Warding, which lowers the cooldown of Power Word: Shield by 4 seconds – and since PW:S only has a 4-second cooldown, that means we can effectively cast it whenever we want, assuming the target doesn’t have Weakened Soul up. Since we can cast PW:S at will, we can ensure that when we need to cast, we’ll be under the effects of Borrowed Time (assuming we’re in a raid), which gives us half of the 1640 Haste Rating we need. If you happen to have the Egg of Mortal Essence and Embrace of the Spider equipped – each of which has a chance on spellcast (the Egg only on healing casts) to increase your haste rating by 505 – meaning that you could, briefly, be running at around 2750 Haste Rating, which is closing in on 100% haste (reduces cast times by 50%).

Anyway, the point is, Discipline priests can – and should – get insanely fast and incredibly flexible. It requires a certain degree of reflex time, and a certain willingness to play whack-a-mole, but once you’re up to speed – so to speak – you should be rising back to the top of the healing meters and providing significant mitigation, simply because you can get the heals out faster than any other class/spec in the game.
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