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	<title>Comments on: I&#039;ve Got A Theory</title>
	<atom:link href="http://ducttape.etherjammer.com/2009/02/ive-got-a-theory/feed/" rel="self" type="application/rss+xml" />
	<link>http://ducttape.etherjammer.com/2009/02/ive-got-a-theory/</link>
	<description>Rezzing stupid people since 2005</description>
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		<title>By: Alarric</title>
		<link>http://ducttape.etherjammer.com/2009/02/ive-got-a-theory/#comment-16</link>
		<dc:creator>Alarric</dc:creator>
		<pubDate>Tue, 31 Mar 2009 04:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.etherjammer.com/wowblog/?p=74#comment-16</guid>
		<description>Being a Disc priest myself, the reason that I stack int ... is simply because I have a belief, and a generally strongly grounded one, that INT may just very well be better than other forms of regen (spi/mp5) ... Now granted I am sure that most of your calculations in this scenario are based on current gear and content, which allows for the chain-casting of whatever heal you deem worthy, so stacking haste seems prudent.  Even so, some of our most used Mana regen models, SF, Rapture (in pre- and post- 3.1 forms) and the Replenishment buff are all based on a &quot;percentage of total mana&quot;.  That is why I stack INT, because on live .... I never run out of mana ... ever.  Crit, I think a good balance is needed to ensure uptime of DA.&lt;br&gt;&lt;br&gt;It seems in most of your theories on these pages that you neglect the Disc priests&#039; strength, damage mitigation.  Shielding your target, whether it be w/ PW:S or by DA, is the only activity by a healer that gives a benefit to potential overheal.  A holy priest crits and over heals, you get nothing.  A Disc priest does, and you get to mitigate some of the next hit or hits.  With DA stacking in 3.1, this will become even more valuable ... can you imagine the effective healing done when Penance crits on each of its hits? &lt;br&gt;&lt;br&gt;I just think a &quot;stack mp5 and haste so you can spam FH uber fast&quot; .... well, really just sounds more like a pally reminiscient of BT/MtH than a Disc Priest in Wrath.</description>
		<content:encoded><![CDATA[<p>Being a Disc priest myself, the reason that I stack int &#8230; is simply because I have a belief, and a generally strongly grounded one, that INT may just very well be better than other forms of regen (spi/mp5) &#8230; Now granted I am sure that most of your calculations in this scenario are based on current gear and content, which allows for the chain-casting of whatever heal you deem worthy, so stacking haste seems prudent.  Even so, some of our most used Mana regen models, SF, Rapture (in pre- and post- 3.1 forms) and the Replenishment buff are all based on a &#8220;percentage of total mana&#8221;.  That is why I stack INT, because on live &#8230;. I never run out of mana &#8230; ever.  Crit, I think a good balance is needed to ensure uptime of DA.</p>
<p>It seems in most of your theories on these pages that you neglect the Disc priests&#39; strength, damage mitigation.  Shielding your target, whether it be w/ PW:S or by DA, is the only activity by a healer that gives a benefit to potential overheal.  A holy priest crits and over heals, you get nothing.  A Disc priest does, and you get to mitigate some of the next hit or hits.  With DA stacking in 3.1, this will become even more valuable &#8230; can you imagine the effective healing done when Penance crits on each of its hits? </p>
<p>I just think a &#8220;stack mp5 and haste so you can spam FH uber fast&#8221; &#8230;. well, really just sounds more like a pally reminiscient of BT/MtH than a Disc Priest in Wrath.</p>
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		<title>By: Duct Tape and a Prayer &#187; Tier 8 set bonuses for healing priests</title>
		<link>http://ducttape.etherjammer.com/2009/02/ive-got-a-theory/#comment-15</link>
		<dc:creator>Duct Tape and a Prayer &#187; Tier 8 set bonuses for healing priests</dc:creator>
		<pubDate>Sat, 21 Mar 2009 02:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.etherjammer.com/wowblog/?p=74#comment-15</guid>
		<description>[...] Discipline rotation. Now I just have to figure out the optimal balance of Haste and other stats (Schmigz did a pretty good job of convincing me that Intellect was a better investment than MP5, but [...]</description>
		<content:encoded><![CDATA[<p>[...] Discipline rotation. Now I just have to figure out the optimal balance of Haste and other stats (Schmigz did a pretty good job of convincing me that Intellect was a better investment than MP5, but [...]</p>
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		<title>By: highlife</title>
		<link>http://ducttape.etherjammer.com/2009/02/ive-got-a-theory/#comment-14</link>
		<dc:creator>highlife</dc:creator>
		<pubDate>Tue, 17 Mar 2009 01:00:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.etherjammer.com/wowblog/?p=74#comment-14</guid>
		<description>i like to see a list of items how u would reach max haste, 10 man items got haste,  25 items got crit.. so u would need to wear 10 man items in 25 mans if u want to reach that...?

i like haste, got alot of it, but if i want to improve stats i would need to take gear with crit on it, since mostly the best gear has crit</description>
		<content:encoded><![CDATA[<p>i like to see a list of items how u would reach max haste, 10 man items got haste,  25 items got crit.. so u would need to wear 10 man items in 25 mans if u want to reach that&#8230;?</p>
<p>i like haste, got alot of it, but if i want to improve stats i would need to take gear with crit on it, since mostly the best gear has crit</p>
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		<title>By: Chris</title>
		<link>http://ducttape.etherjammer.com/2009/02/ive-got-a-theory/#comment-13</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 06 Mar 2009 21:40:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.etherjammer.com/wowblog/?p=74#comment-13</guid>
		<description>&lt;a href=&quot;#comment-23&quot; rel=&quot;nofollow&quot;&gt;@Schmigz&lt;/a&gt;, your point is well-taken, and your math is difficult to dispute. The fact of the matter is that I tend to favor MP5 on gear because I&#039;m going to be getting Intellect &lt;strong&gt;anyway&lt;/strong&gt;, and I&#039;m &lt;strong&gt;not&lt;/strong&gt; necessarily going to pick Spirit up. Whether or not I&#039;d gem or enchant for MP5... well, that&#039;s a different matter. Honestly, I probably wouldn&#039;t. But then, I still haven&#039;t fully worked out my preferred scale or done any testing, so there&#039;s a large possibility that I&#039;m totally wrong here. :)</description>
		<content:encoded><![CDATA[<p><a href="#comment-23" rel="nofollow">@Schmigz</a>, your point is well-taken, and your math is difficult to dispute. The fact of the matter is that I tend to favor MP5 on gear because I&#8217;m going to be getting Intellect <strong>anyway</strong>, and I&#8217;m <strong>not</strong> necessarily going to pick Spirit up. Whether or not I&#8217;d gem or enchant for MP5&#8230; well, that&#8217;s a different matter. Honestly, I probably wouldn&#8217;t. But then, I still haven&#8217;t fully worked out my preferred scale or done any testing, so there&#8217;s a large possibility that I&#8217;m totally wrong here. :)</p>
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		<title>By: Schmigz</title>
		<link>http://ducttape.etherjammer.com/2009/02/ive-got-a-theory/#comment-12</link>
		<dc:creator>Schmigz</dc:creator>
		<pubDate>Fri, 06 Mar 2009 21:08:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.etherjammer.com/wowblog/?p=74#comment-12</guid>
		<description>I am confused about why you think Mp5 is so valuable.  I admit that I run both Disc and Holy specs so I might be one of these priests you are talking about.  In either Spec, Intellect is my number 1 priority usually.

1 point in Int provides the following benefits assuming a proper Disc spec where 1 point of Intellect is actually 1.15 due to talents and then with Kings it becomes 1.265 Intellect for every point:
0.105417 Mp5 for a 6 minutes fight (12.65 mana from Int / 120 seconds)
0.158125 Mp5 from replenishment (12.65 mana * 0.25% mana reutned per sec * 5 seconds)
0.084333 Mp5 from shadowfiend assuming 6 min fight, two uses, 10 hits per use. (12.65 mana  * .04% mana returned per hit * 10 hits * 2 uses / 120 seconds) (Can be higher with haste)
0.016867 Mp5 from hymn of hope for a 6 minute fight assuming 2 uses (12.65 mana * 0.08% mana returned * 2 uses / 120 seconds)

Total: 0.364742 Mp5 per 1 point of Intellect gained (not including rapture which is coming later)

Now you have a choice of a +16 intellect gem or +6 Mp5 gem.

16 Intellect * 0.364742 Mp5  = 5.835872 Mp5.

I am too lazy to do the theory crafting for Rapture currently but in 3.1 it is a bit easier:

2.5% total mana returned every PW:S which can only occur once every 12 seconds.  Assume this occurs 10 times in a 120 second fight.  This gives 12.65 mana * 2.5% per PW:S * 8 times / 120 seconds = 0.026354 Mp5 increasing the difference even further.

Your new total with the upcoming Rapture change:

Total: 0.391096 Mp5 per 1 point of Intellect gained

16 Intellect * 0.391096 Mp5 / Int  = 6.257536 Mp5.

This does not even take into account Mana Tide Totems (restores 6% of total mana every 3 seconds) or other such buffs.

So if you have a choice between the two gems, you are going to choose Intellect.  This is ignoring the fact that intellect also gives you +Crit which is another huge benefit.  I know I made some assumptions such as a 6 minute fight.  This seems like a good average fight time.  Intellect becomes more valuable as fight time decreases, a bit less as it increases but not by much. Also assumed using CD&#039;s twice.  Most good priests and players in general know what fights are longer and where they can get 2 CD&#039;s in.

Feel free to email me if you have questions or want to correct my math.</description>
		<content:encoded><![CDATA[<p>I am confused about why you think Mp5 is so valuable.  I admit that I run both Disc and Holy specs so I might be one of these priests you are talking about.  In either Spec, Intellect is my number 1 priority usually.</p>
<p>1 point in Int provides the following benefits assuming a proper Disc spec where 1 point of Intellect is actually 1.15 due to talents and then with Kings it becomes 1.265 Intellect for every point:<br />
0.105417 Mp5 for a 6 minutes fight (12.65 mana from Int / 120 seconds)<br />
0.158125 Mp5 from replenishment (12.65 mana * 0.25% mana reutned per sec * 5 seconds)<br />
0.084333 Mp5 from shadowfiend assuming 6 min fight, two uses, 10 hits per use. (12.65 mana  * .04% mana returned per hit * 10 hits * 2 uses / 120 seconds) (Can be higher with haste)<br />
0.016867 Mp5 from hymn of hope for a 6 minute fight assuming 2 uses (12.65 mana * 0.08% mana returned * 2 uses / 120 seconds)</p>
<p>Total: 0.364742 Mp5 per 1 point of Intellect gained (not including rapture which is coming later)</p>
<p>Now you have a choice of a +16 intellect gem or +6 Mp5 gem.</p>
<p>16 Intellect * 0.364742 Mp5  = 5.835872 Mp5.</p>
<p>I am too lazy to do the theory crafting for Rapture currently but in 3.1 it is a bit easier:</p>
<p>2.5% total mana returned every PW:S which can only occur once every 12 seconds.  Assume this occurs 10 times in a 120 second fight.  This gives 12.65 mana * 2.5% per PW:S * 8 times / 120 seconds = 0.026354 Mp5 increasing the difference even further.</p>
<p>Your new total with the upcoming Rapture change:</p>
<p>Total: 0.391096 Mp5 per 1 point of Intellect gained</p>
<p>16 Intellect * 0.391096 Mp5 / Int  = 6.257536 Mp5.</p>
<p>This does not even take into account Mana Tide Totems (restores 6% of total mana every 3 seconds) or other such buffs.</p>
<p>So if you have a choice between the two gems, you are going to choose Intellect.  This is ignoring the fact that intellect also gives you +Crit which is another huge benefit.  I know I made some assumptions such as a 6 minute fight.  This seems like a good average fight time.  Intellect becomes more valuable as fight time decreases, a bit less as it increases but not by much. Also assumed using CD&#8217;s twice.  Most good priests and players in general know what fights are longer and where they can get 2 CD&#8217;s in.</p>
<p>Feel free to email me if you have questions or want to correct my math.</p>
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