The WOW developers have let us know about some of the changes they’re planning in patch 3.1. Priests in particular are getting a couple of significant buffs:
- Divine Spirit is now a baseline skill. I’ve wondered for a while why Divine Spirit wasn’t a baseline skill; it complements Power Word: Fortitude so well. Historically, it’s also been in the “buff tree”, which happens to be the one talent tree that doesn’t gain very much benefit from Spirit, meaning that Holy and Shadow priests either had to go 21 points into Discipline or sacrifice some of their spell power. Given the utility of Guardian Spirit and Dispersal, I’m surprised to see Holy and Shadow priests with Divine Spirit since the talent revamp last fall. Now that it’s a baseline skill, the specs that actually get significant use out of Spirit will be able to use it without giving up their tree-defining skills.
- Discipline priests receive Power Word: Barrier, which is effectively a Power Word: Shield for the whole group. We don’t really have very much detail on this yet. It’s easy to assume that it will take the place of Divine Spirit in the Discipline tree, especially since we haven’t heard about a talent rework for Disc priests, but there’s no confirmation for that yet. There’s also no word on the actual mechanics of the spell; will it be a dome over the whole party, or a bunch of individual bubbles? (I’m guessing the former.) If it’s a dome, will it move with the party? (Perhaps it’ll be centered on the target of the spell.) If it’s a dome, will it block damage that originates from inside the dome, or from a character’s own abilities? I can see this being very useful for fights that involve lots of AOE damage, but we’ll have to see how it works and what it costs before we make any final judgments on it.
- Prayer of Healing can now be cast on any group in your raid. I suspect that this means that it’s targetable, and will heal the target’s group members. The only drawback I can see to this is that I’m used to having it affect me, but it won’t be that hard to re-learn to press Alt-2 instead of just 2.
- Holy Nova’s mana cost has been reduced. This will be a blessing for Holy and Discipline priests who are trying to solo lower-level content. Now if only they’d make Mind Sear do damage to the primary target, we’d be set. (The problem with Mind Sear is that it’s channeled and does no damage to the priest’s actual target, so it’s worthless against a single mob and unfortunately limited when the priest faces several mobs. Although, actually, when I think about it what comes to mind is to allow priests to cast Mind Sear on friendly targets…)
- The amount healed by Circle of Healing is increased. Given the spell’s mana cost and cooldown, this is entirely warranted.
- Shadowform reduces magic damage as well as physical damage. Conceptually I can see why Shadowform has been the way it has for so long, but in terms of game play, this is a much-needed revision of the ability, especially considering how many creatures deal magic damage in Northrend. (Oh, and for Holy priests clamoring for Holyform: you have one. It’s called Spirit of Redemption. Don’t forget to glyph it up.)
- Dispersion removes snares.
This would be great if you could move while you were Dispersed.Ghostangel tells me that you can move and act while Dispersed – I guess I was just bugged or super-lagged when I tried it out, because I was locked in place. In that case, this is actually a useful (and conceptually appropriate) change. - Penance can now target the casting priest. Aside from Alex Ziebart’s observations on its uses in PVP, I can also easily see priests using Penance on themselves in AOE fights to triple-stack Grace on themselves, since each of Penance’s three “strikes” counts as an application of the spell for Grace’s purposes. (This is part of how I use Penance on tanks already.) Also, before this Penance was useless in solo play except as a damage spell; after 3.1 it will be a useful, quick heal, especially if you’ve stacked Haste to reduce its channel time.
- Serendipity reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal is cast. I’m going to want to see how much it reduces the cast time. Currently Serendipity is a three-point talent, so I suspect that it’s going to be either 3%/6%/10% or 8%/17%/25%. (Given that both Greater Heal and Prayer of Healing have a base 3-second cast time, though, it might be 11%/22%/33% or something similar.) This talent might actually make Greater Heal worth casting again, especially combined with the 4-piece Tier 7 set.
- Holy priests will have additional PVP utility. I’ll wait to see what they do to the Holy spec before I say any more.
In general, 3.1 looks like it’s going to be a nice patch for priests. I’m looking forward to seeing how Power Word: Barrier and the Holy changes work out.


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