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	<title>Comments on: Approaches to healing</title>
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	<link>http://ducttape.etherjammer.com/2009/04/approaches-to-healing/</link>
	<description>Rezzing stupid people since 2005</description>
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		<title>By: BobTurkey</title>
		<link>http://ducttape.etherjammer.com/2009/04/approaches-to-healing/#comment-87</link>
		<dc:creator>BobTurkey</dc:creator>
		<pubDate>Sun, 19 Apr 2009 20:59:44 +0000</pubDate>
		<guid isPermaLink="false">http://ducttape.etherjammer.com/?p=143#comment-87</guid>
		<description>I&#039;ve found that spamming PW:S at a T7.5 gearing level I have pretty much unlimited mana.  I did it over the weekend on OS 25 1D and I was amazed that my mana bar didn&#039;t move.</description>
		<content:encoded><![CDATA[<p>I&#39;ve found that spamming PW:S at a T7.5 gearing level I have pretty much unlimited mana.  I did it over the weekend on OS 25 1D and I was amazed that my mana bar didn&#39;t move.</p>
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		<title>By: Duct Tape and a Prayer &#187; More on PW:S and speed healing</title>
		<link>http://ducttape.etherjammer.com/2009/04/approaches-to-healing/#comment-80</link>
		<dc:creator>Duct Tape and a Prayer &#187; More on PW:S and speed healing</dc:creator>
		<pubDate>Sun, 19 Apr 2009 19:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://ducttape.etherjammer.com/?p=143#comment-80</guid>
		<description>[...] tom jones: Glyph of PW:S is definitely useful, but it&#8217;s actually not as geared to this play style as it looks like it ought to be. The trick is that we&#8217;re using PW:S largely for mitigation and for the speed bonus; a lot of the time, we&#8217;re going to be shielding people who aren&#8217;t actually taking damage, so the glyph isn&#8217;t going to be useful. However, when we do shield someone who&#8217;s taking damage, that 20% healing is going to be handy. As for PW:S and DA being rage sinks, they&#8217;re not anymore; at least according to some early patch notes, damage mitigated by magical shields now counts for the purposes of rage generation. (Original comment) [...]</description>
		<content:encoded><![CDATA[<p>[...] tom jones: Glyph of PW:S is definitely useful, but it&#8217;s actually not as geared to this play style as it looks like it ought to be. The trick is that we&#8217;re using PW:S largely for mitigation and for the speed bonus; a lot of the time, we&#8217;re going to be shielding people who aren&#8217;t actually taking damage, so the glyph isn&#8217;t going to be useful. However, when we do shield someone who&#8217;s taking damage, that 20% healing is going to be handy. As for PW:S and DA being rage sinks, they&#8217;re not anymore; at least according to some early patch notes, damage mitigated by magical shields now counts for the purposes of rage generation. (Original comment) [...]</p>
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		<title>By: Isiene</title>
		<link>http://ducttape.etherjammer.com/2009/04/approaches-to-healing/#comment-86</link>
		<dc:creator>Isiene</dc:creator>
		<pubDate>Sun, 19 Apr 2009 18:15:56 +0000</pubDate>
		<guid isPermaLink="false">http://ducttape.etherjammer.com/?p=143#comment-86</guid>
		<description>Thank you for the great article!  It gives me a lot to think about.  I think I&#039;ll try this shield-prep approach the next time I&#039;m healing, and see how it goes! :)</description>
		<content:encoded><![CDATA[<p>Thank you for the great article!  It gives me a lot to think about.  I think I&#39;ll try this shield-prep approach the next time I&#39;m healing, and see how it goes! :)</p>
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		<title>By: caladein</title>
		<link>http://ducttape.etherjammer.com/2009/04/approaches-to-healing/#comment-85</link>
		<dc:creator>caladein</dc:creator>
		<pubDate>Sun, 19 Apr 2009 09:54:03 +0000</pubDate>
		<guid isPermaLink="false">http://ducttape.etherjammer.com/?p=143#comment-85</guid>
		<description>I think one of the big new things in Ulduar is how it handles &quot;raid healing&quot; usually this has meant dealing with large areas of damage, but fights like Mimiron and Kologarn are more about dealing with a succession of spikes on random members of the raid.  These encounters are really well suited for this style of Discipline play.  (This is more true in 10-man than 25-man, but not by much.)&lt;br&gt;&lt;br&gt;Penance and Improved/Glyphed Flash Heal are super-efficient for bursts, and the randomness of his damage in Phase 2/4 makes all the Aegis procs sure to be of use.</description>
		<content:encoded><![CDATA[<p>I think one of the big new things in Ulduar is how it handles &#8220;raid healing&#8221; usually this has meant dealing with large areas of damage, but fights like Mimiron and Kologarn are more about dealing with a succession of spikes on random members of the raid.  These encounters are really well suited for this style of Discipline play.  (This is more true in 10-man than 25-man, but not by much.)</p>
<p>Penance and Improved/Glyphed Flash Heal are super-efficient for bursts, and the randomness of his damage in Phase 2/4 makes all the Aegis procs sure to be of use.</p>
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		<title>By: Tsark</title>
		<link>http://ducttape.etherjammer.com/2009/04/approaches-to-healing/#comment-84</link>
		<dc:creator>Tsark</dc:creator>
		<pubDate>Sun, 19 Apr 2009 05:39:55 +0000</pubDate>
		<guid isPermaLink="false">http://ducttape.etherjammer.com/?p=143#comment-84</guid>
		<description>When I switched to Disc healing (after a career in vanilla and BC as holy), I felt haste was my best friend - basically, trying to cram in as many heals as I could in-between cooldowns of penance and shield. Even with the changes in 3.1 (or perhaps even more so), I feel you&#039;re on to something. At the very least, it may be a good idea to have a crit set and a haste set available, to swap around as needed -  especially in 10-man raiding, which requires more flexibility and adaptability from one fight to another. I wonder if there&#039;s any way we can test the difference conclusively, or whether we&#039;re stuck with either approach being viable depending on fight and healing style.</description>
		<content:encoded><![CDATA[<p>When I switched to Disc healing (after a career in vanilla and BC as holy), I felt haste was my best friend &#8211; basically, trying to cram in as many heals as I could in-between cooldowns of penance and shield. Even with the changes in 3.1 (or perhaps even more so), I feel you&#39;re on to something. At the very least, it may be a good idea to have a crit set and a haste set available, to swap around as needed &#8211;  especially in 10-man raiding, which requires more flexibility and adaptability from one fight to another. I wonder if there&#39;s any way we can test the difference conclusively, or whether we&#39;re stuck with either approach being viable depending on fight and healing style.</p>
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		<title>By: Gearing Your Discipline Priest (in 3.1) &#171; Shadow Weaving</title>
		<link>http://ducttape.etherjammer.com/2009/04/approaches-to-healing/#comment-83</link>
		<dc:creator>Gearing Your Discipline Priest (in 3.1) &#171; Shadow Weaving</dc:creator>
		<pubDate>Sun, 19 Apr 2009 03:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://ducttape.etherjammer.com/?p=143#comment-83</guid>
		<description>[...] play, it takes very little haste to hit the magical one second GCD &#8212; only 66, according to Duct Tape and a Prayer.  That&#8217;s a cloak enchant (+23 haste) and an elixir (+45) and some food (+30).  Buffs [...]</description>
		<content:encoded><![CDATA[<p>[...] play, it takes very little haste to hit the magical one second GCD &#8212; only 66, according to Duct Tape and a Prayer.  That&#8217;s a cloak enchant (+23 haste) and an elixir (+45) and some food (+30).  Buffs [...]</p>
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		<title>By: tom jones</title>
		<link>http://ducttape.etherjammer.com/2009/04/approaches-to-healing/#comment-82</link>
		<dc:creator>tom jones</dc:creator>
		<pubDate>Sat, 18 Apr 2009 22:09:19 +0000</pubDate>
		<guid isPermaLink="false">http://ducttape.etherjammer.com/?p=143#comment-82</guid>
		<description>A little more:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.wowwiki.com/Glyph_of_Power_Word:_Shield&quot; rel=&quot;nofollow&quot;&gt;http://www.wowwiki.com/Glyph_of_Power_Word:_Shield&lt;/a&gt;&lt;br&gt;&lt;br&gt;and is devine ageis a rage canceler like pw:s? This is fine in pugs, but once you get to instances with warr tanks, they might not like all the shields (damage = rage)&lt;br&gt;&lt;br&gt;By the way, this is my playstyle, lots of shileds and instants.</description>
		<content:encoded><![CDATA[<p>A little more:</p>
<p><a href="http://www.wowwiki.com/Glyph_of_Power_Word:_Shield" rel="nofollow">http://www.wowwiki.com/Glyph_of_Power_Word:_Shield</a></p>
<p>and is devine ageis a rage canceler like pw:s? This is fine in pugs, but once you get to instances with warr tanks, they might not like all the shields (damage = rage)</p>
<p>By the way, this is my playstyle, lots of shileds and instants.</p>
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	<item>
		<title>By: tom jones</title>
		<link>http://ducttape.etherjammer.com/2009/04/approaches-to-healing/#comment-81</link>
		<dc:creator>tom jones</dc:creator>
		<pubDate>Sat, 18 Apr 2009 22:07:28 +0000</pubDate>
		<guid isPermaLink="false">http://ducttape.etherjammer.com/?p=143#comment-81</guid>
		<description>Dont forget Glyph of Power Word: Shield, +20% to pw:s</description>
		<content:encoded><![CDATA[<p>Dont forget Glyph of Power Word: Shield, +20% to pw:s</p>
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