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Ensidia’s 72-hour ban; or, Blizzard gets everything it wants for free

February 4th, 2010 Chris Anthony 3 comments

Welcome to Duct Tape and a Prayer, a World of Warcraft blog largely focused on, but not limited to, healing as a Discipline priest. Please take a moment and subscribe to my RSS feed here.

You should be aware that this blog has a comment policy. The bottom line is this: be respectful. You don't have to agree with me, but if you disagree, keep it civil and back it up with facts and logic. Keep that in mind and we'll get along just fine!

(Largely copied from my comment on this WOW.com post.)

Yesterday, leading raid guild Ensidia claimed the world-first normal-mode 25-man kill of the Lich King. Last night, it was revealed that they’d used – knowingly or not – a bug that made one part of the encounter significantly easier. Early this morning, according to a blog post by raid member Muqq, they received 72-hour bans for using the exploit, and the achievements and items they gained from the encounter were stripped from the characters who participated in the kill.

Here’s the thing: It’s not about how easy the exploit is. It’s not even about whether Ensidia knew.

This is, to put it bluntly, almost universally a public relations coup for Blizzard. And Ensidia’s doing exactly what Blizzard wants them to do, whether they’re doing it consciously or not.

Consider:

Blizzard hasn’t publicly announced the ban. They know they don’t have to. They know that Ensidia’s going to rear up and complain about it. The people who care – the people who are gunning for firsts, the people who want to know about the fights ahead of time, the people who might exploit – now know that the top guild in the world isn’t immune from consequences; why should they think they will be?

Consider:

Blizzard says “We know about this bug and we’re fixing it as fast as we can.” hours before Ensidia says “They need to fix this bug!” All Ensidia’s doing is highlighting the fact that Blizzard’s on the job. Ensidia aren’t idiots. They know that an encounter that isn’t tested on the PTR is going to have bugs. There’s an in-game way to report bugs for a reason. In their rush to World First, they found a bug, and instead of being responsible as gamers and testing and reporting the bug, they were responsible to their sponsors and their egos and blew through the encounter anyway, and then downplayed the bug after they’d claimed World First.

Consider:

By saying “pull everybody off Cataclysm and put them on fixing this encounter”, Ensidia is saying two things: “the Lich King encounter is really important and everybody should want it to be right as soon as possible”, and “Cataclysm is huge, and its developers are the best at Blizzard”.

Ensidia isn’t even really taking heat – they just cool their heels for 72 hours and everybody rallies behind them for being underdogs. (Look at the comments here!) And Blizzard gets everything it wants – and all it took was a 72-hour ban. (Hell, I’m tempted to think that they knew about the bug and left it in on purpose.)

[Poll] Strictly hypothetical

January 15th, 2010 Chris Anthony No comments

If you could create one character at level 80 of a class other than your main's, but could never level another alt again, which would you choose?

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Categories: World of Warcraft Tags: , ,

Brief thoughts on Meta Gems

January 10th, 2010 Chris Anthony 9 comments

Inspired by Dawn over on WOW Insider, here are my thoughts on meta gems for priest healers, very quickly (and leaving out the gems that are clearly not healing gems):

  • Beaming Earthsiege: Maybe. Gives about 0.45% crit chance and +2% mana. The extra mana will vary depending on your current mana pool; the crit chance means that if you’re Disc, you’ll get another Divine Aegis for every 217 spells you cast, or 1-2 more per fight.
  • Bracing Earthsiege: No. Gives 25 spell power and 2% reduced threat. Only take this one if you’re having trouble on the threat meters, which hopefully you aren’t.
  • Chaotic Skyflare: No. Gives about 0.45% crit chance and 3% increased critical damage. That’s important. It’s tempting to think “oh, they mean “critical spell effect”. They don’t. It’s just damage. Steer clear.
  • Destructive Skyflare: No. Gives bout 0.55% crit chance and 1% chance that offensive spells that target you will hit their caster instead. This is a PVP gem, although it can be useful for certain fights (those involving randomly-targeted spellcasts or poison affliction, for example). Spell reflect does not affect AOE spells, although it can redirect chained spells (like Chain Lightning).
  • Effulgent Skyflare: No. Gives 320 health and reduces spell damage taken by 2%. Another PVP gem; if you’re really having that much trouble staying alive against PVE spellcasters, swap out one of your other gems for Solid Majestic Zircons.
  • Ember Skyflare: Yes. Gives 25 spell power and 2% Intellect. This gem will directly increase your throughput, and while 2% Intellect doesn’t grant quite as much mana as 2% mana (Beaming Earthsiege gives about 72 more mana regardless of how much Intellect you have), it grants more crit and more regen.
  • Enigmatic Skyflare, Forlorn Skyflare, and Impassive Skyflare: No. These give about 0.45% crit chance and various duration-reducing effects. They’re PVP gems with highly-situational PVE uses. Steer clear of them.
  • Insightful Earthsiege: Yes. Gives 21 Intellect (about 315 mana, 0.125% crit chance, and mana regeneration that varies based on your Spirit), and every spell you cast has a 5% chance to restore 600 mana. That works out to an average of about 60 mp5 (which can go down if you insist on casting long-cast-time spells and up if you have lots of haste, as I do). This is the beloved, overwhelmingly-recommended meta gem for priest healers; over a 6-minute fight that adds up to 4,320 extra mana in your pool. Get this unless you can afford to be more concerned with throughput than mana.
  • Powerful Earthsiege: No. Another PVP gem, this one gives 320 health and reduced stun duration. Not worth it.
  • Revitalizing Skyflare: Yes. Gives 11 MP5 and 3% increased critical healing effect. That’s not healing chance; instead, when your heals do crit, they heal for 3% more. That means that if you’re Disc, your Divine Aegis will be 3% bigger too! The 11 MP5 is 792 mana – not fabulous, one additional spell over the course of a 6-minute fight, but it’s better than nothing.
  • Tireless Skyflare: Maybe. This is another PVP gem, with 25 spell power and a minor run speed increase, but I ran with it for a long time. Part of this was because it helped me get out of the fire faster, and part of it was because I was entertained by running faster than anyone else in the raid. Sadly, it doesn’t stack with other speed-increasing effects. Go with this if you can’t get one of the others, or if you have a hard time staying out of the stuff on the floor.
  • Trenchant Earthsiege: Maybe. Gives 25 spell power and reduces stun duration by 10%. It’s a PVP gem, but it has some uses in PVE. It’s not fabulous, but it can be useful for certain fights, especially in heroics. The faster you can get out of a stun effect, the faster you can start healing again. That said, if you have the chance to get another one of the gems, take it.

The bottom line: Get Ember Skyflare, Insightful Earthsiege, or Revitalizing Skyflare depending on your playstyle, with the first two recommended more highly than the third unless you really, really love Divine Aegis. Get Beaming Earthsiege, Tireless Skyflare, or Trenchant Earthsiege only if you can’t get one of the first three.

Categories: World of Warcraft Tags: ,

Poll on the new Cataclysm races

December 31st, 2009 Chris Anthony 5 comments

According to the last poll, 75% of you wouldn’t pay for a WOW guide under any conditions, 12% would if the preview were good, 6% would if the guide’s author were authoritative, and 6% would if the author were authoritative and the preview were good. That’s about the mix I expected. Thank you!

New poll, because I’ve been thinking about which characters I’m going to drop in favor of worgen once the expansion drops. Right now I’m going with my warrior and my warlock; I would have done a worgen druid, but let’s face it, you’re not going to actually see worgen form, ever, if you’re a druid, so why not just work on the night elf druid I already have?

Anyway, now I want your opinions! Which classes are you going to roll once the expansion drops?

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Poll on WOW guides

December 30th, 2009 Chris Anthony 2 comments

Because I’m curious!

Would you pay for a WOW guide on a subject that interested you?

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Categories: Web, World of Warcraft Tags: , ,

Anyone Can Heal

December 24th, 2009 Chris Anthony 3 comments

If you are like me – and let’s face it, who wouldn’t want to be like me?* – you have seen Ratatouille, and remember the critic Anton Ego’s final review of Gusteau’s restaurant:

In the past, I have made no secret of my disdain for Chef Gusteau’s famous motto: Anyone can cook. But I realize, only now do I truly understand what he meant. Not everyone can become a great artist, but a great artist can come from anywhere.

I am here today to tell you that, in fact, the former is true, at least as far as playing WOW is concerned. Perhaps not everyone can become a great chef, but anyone can become a great healer.

You will say to me, “but Chris, I cannot heal to save my life.” (I am, incidentally, reminded of a MAD magazine cartoon from many, many years ago: “If you never hear ‘Fix this crankshaft or we’ll shoot you in the head’, why do people say ‘I couldn’t fix a crankshaft to save my life’?”) But the truth is, I believe you can heal. You just don’t know how to heal well or effectively. Maybe your DPS ways are too ingrained in you; maybe you don’t have the attention span to focus on such a small chunk of screen (if you happen to be using Grid or unit frames); maybe you don’t really understand how your healing class works. The bottom line is that it’s not a matter of inability. It’s a matter of lack of skill.

Betty Edwards, the author of Drawing on the Right Side of the Brain, gives an example regarding being “talented” at art: suppose reading were treated the same way as art. Teachers would just give young students a book and step back, not instructing so as not to interfere with the students’ “creative reading”, and at the end, maybe three or four out of a class of 20 would have learned how to associate the words they spoke with the letters on the page and to read successfully. (Remember: no actual teaching at all, just leaving the kids alone with the books.) Parents of the kids who’d learned could say “oh yes, Mary has a family history of reading, her aunt Lisa was quite a reader”, and those who hadn’t could say “well, she just doesn’t have the talent for reading; she’ll find something else she is good at”.

The idea, of course, is that art is a skill that can be learned rather than a talent that must be innately possessed. The same is true of healing. Those players who are excellent healers from the outset have no special talent, no innate gift that allows them to heal better than anyone else. It’s just that their brains happen to have been tuned to the way healing works when they first started, so they were able to pick up the skill much more quickly than those whose brains were tuned to other activities (such as DPS, tanking, or shuffleboard).

Over the next week or so (it’s indefinite because of the imminent holidays), I’ll be erecting a series of posts on the skills needed to heal, how to acquire them, and how to retune your brain so that the skills come more easily and more naturally. Hopefully, at the end of it, we’ll have a whole bunch of people who have renewed faith in their ability to get a group safely to the end of an instance.

I’ll borrow a bit from Havi here, since even if she doesn’t know what she’s doing all the time, she does a damn good job of making everyone think she does.

What I’d like in the comments:

  • Your opinions on what skills make a good healer.
  • Your experience with learning how to be a skilled healer.
  • Funny stories about having not been a skilled healer.

What I don’t want:

Happy Christmas Eve, and I’ll see you all soon with the first post in the series!

* </facetious>

Fa-la-la-la-Ogri’la shortened significantly

December 19th, 2009 Chris Anthony 5 comments

If you’d like to get the Winter Veil achievement but haven’t started the Skyguard/Ogri’la rep grind yet, good news: you don’t have to in order to get Fa-la-la-la-Ogri'la. You can go straight to Ogri’la and start a very brief chain there to open up “Bomb Them Again”, which is the quest you need for the achievement.

  • At Ogri’la, pick up “The Crystals” from Chu’a'lor. (Gather 5 Apexis Shards and return to Chu’a'lor. Skip the follow-up.)
  • Still at Ogri’la, pick up “Our Boy Wants To Be A Skyguard” from Torkus. (Gather 10 Shards, go to the Forge Camp to the south and trade them for an Unstable Flask of the Beast, return to Torkus. Don’t get the follow-up.)
  • Still at Ogri’la, pick up “The Skyguard Outpost from Chu’a'lor. (Report to Sky Commander Keller at the Skyguard Outpost.)
  • At the Skyguard Outpost, pick up “Bombing Run” from Sky Sergeant Vanderlip. (Use the provided bombs to destroy 15 stacks of Fel Cannonballs at the Forge Camps to the north or south, then return to Vanderlip.)
  • At the Skyguard Outpost, pick up “Bomb Them Again” from Sky Sergeant Vanderlip. (Use the provided bombs to destroy 15 more cannonball stacks.) This is the quest you need for the achievement. The only time you need to have the Holly buff is when you are turning the quest in! There is no need to have it on when you pick the quest up or while you’re doing the bombing run itself.

Hope that’s helpful! My Death Knight went from never having set foot in Blade’s Edge to having the achievement in about half an hour this morning, and most of that was grinding for Apexis Shards.

An open letter to “rage-starved” tanks

December 15th, 2009 Chris Anthony 2 comments

Dear tanks and DPS who complain about getting Power Word: Shield (maybe because they believe that they are getting “rage-starved”):

SUCK IT, NOOBS.

Love,
Theande, Disc Healer

(Thanks to @Nibuca for the tip.)

How to PUG as a Healer

December 15th, 2009 Chris Anthony 7 comments

Hi! Remember healing? That’s what this blog used to be about before Holidays and Achievements put together a For The Off-Topic! raid and took Healing down. It was a pretty epic battle, and Holidays and Achievements got their black war tags, but now Healing’s respawned and back in the fight.

Patch 3.3 revamped the LFG system and introduced cross-server PUGs, and thank the Light, they’ve finally got it right. PUGs are quick and painless – even when they don’t work out you tend to know in advance, like the Halls of Reflection group I had last night where the tank started out by saying “so, can anyone else tank?” – and it’s easy to rack up a few dozen emblems in an evening’s play. Even alts are getting in on the action – the gear-matching system is pretty good at ensuring that they don’t get into an instance they can’t handle.

That said, it’s not all peaches and cream – there are still a lot of things that can trip a group up. The advantage of the LFG system is that most of those stumbling blocks are player-induced, and there are things you can do to remove them. Here are some guidelines for making sure your PUGs go as smoothly as possible when you’re healing:

  • Stock up on reagents before you get in the queue.

Every time. I know healers who join the queue from beside a reagent vendor so that they’ll be able to stock up again when they get out. I carry 60 Sacred Candles on me, but this weekend I decided to chain-queue from the Borean Tundra, and managed to get down to 3 candles before I gave up and went back to Dalaran. The sad truth about PUGs is that sometimes, you’re going to wipe – people don’t know the fight, don’t have the gear to complete the fight, or just plain screw up, and you want to make sure that you can keep buffing the group no matter how many times the Godfather of Souls eats yours.

  • Tell the rest of the players up-front if you’ve never successfully completed the instance.

This is a matter of some debate among players – some say you should just not say anything to avoid being kicked for a more experienced healer, some say you should ask for the strategy just before the first boss because they’ll be invested in getting the boss down and won’t want to have to wait for another healer. Honestly, that just seems like dishonesty to me. It’s better to tell the group up-front that you haven’t been through the instance. You’ll sometimes get the odd jerk who kicks you from the group for being inexperienced, but I’ve found that most players are so eager to get going that they’ll gladly explain the fights to a new player, just so they don’t have to wait in the queue again. Of course, it’s easier to get them to go along with you if you’re appropriately geared (and don’t try to heal the first half of Old Kingdom in your fishing pole and hat…).

  • Discuss loot rules in advance.

Nothing in World of Warcraft causes more drama and personal offense than loot. It’s far better to take fifteen seconds at the beginning of the run to figure out what everyone else thinks is fair. Remember, too, that you can’t roll Need on items of a different armor class than yours, even if you can wear them and they’re an upgrade. If you’re a druid, shaman, or paladin healer, and you know that something you want but that’s not in your armor class drops, you might also want to talk to the group and see if someone of the lower armor class would be willing to Need the item for you and then trade it to you – and if you’re a shaman, druid, or priest healer, consider offering to be the Need monkey.

Oh, and everyone Needs on Frozen Orbs unless they really don’t care to whom the Orb goes. It’s just common sense – no, you don’t need it, but “Need” doesn’t actually mean “need” here, it means “roll at the highest priority in a tiered system”.

  • Talk with the tank about speed-pulling.

This is one of the drawbacks of PUGs being so quick and painless: lots of people want to get as many instances in as possible, and that means pulling as quickly as possible. Unfortunately, that also means that tanks are paying attention to their health, not your mana bar (even though they should be). At the beginning of the instance, talk to the tank and agree on a signal for her to look for that indicates that you need to wait before the next pull. Otherwise you’ll find yourself going in with 3k mana – and inevitably that’s when the unexpected patrol comes around the corner.

  • Make sure the group knows what you’re capable of.

This is especially important for priests. Like it or not, there are a lot of people who still don’t know that Discipline is a viable healing spec and wonder what Guardian Spirit does. Tell the group at the beginning “I’m a Discipline priest – that means you’ll be seeing a lot of shielding and fast single-target heals, but not a whole lot of AOE healing. Don’t worry, I know you’re taking damage, but I have to prioritize, and you might get a shield where a Holy priest would just drop Circle of Healing.”

  • Even though you’re playing with players from different servers, you can still get a reputation.

Sure, you’re now pulling from ten times as many players and it’s easier to disappear into the crowd – especially since the odds are that the players won’t be from your server and won’t be able to badmouth you there. The bad news is that there are only ten or so realms per battlegroup – and word spreads fast. Don’t be surprised to find someone else from that server saying “man, I heard you were a total bitch, I’m not running with you.” Be a good player and a good human being – it might not get you more groups, but it certainly will keep you from getting fewer. Besides which, it’s just good practice to be a good person.

  • Know your limits.

This one should be obvious. If you’ve tried this fight three times and can’t keep everybody up, it might not just be that the DPS is standing in the fire. Maybe you’re having a bad night, or maybe you’re just not geared enough for the group. You need to be willing to say “I’m sorry, guys, I can’t heal this fight, you should find someone else.” It’ll cost you some badges and loot – but you can always go in later and do it when you’re better-geared or more confident.

This should, thankfully, be pretty rare because of the gear-matching system, but it happens sometimes and the Good Player way to handle it is to bow out gracefully and allow someone else to take your place.

  • Explain the fights if you’ve been there before.

In an ideal world, anyone who’s been through a fight before could explain it. Sadly, we don’t live in the ideal world. The DPS are focusing on the boss and on moving out of poisons, and don’t really care what the healer or other DPS are doing – and are paying attention to the tank roughly enough to make sure she’s still at the top of the threat meter. The tank is mainly worried about maintaining threat and the state of her own health bar. As the healer, you’re the one who’s standing back, paying attention to positioning (so you know when people are out of range and when someone’s about to step in a puddle. More than any other role, it’s the healer who’s concerned about everybody else’s tactics, and who has a broad perspective on the fight (literally – we need to be able to see everyone to hit them with heals). So if you’ve done the fight before, offer to explain it. Give suggestions if you can, and offer unique abilities that you have that can give the group an advantage (“Everyone stay within 20 yards of the tank so I can Mass Dispel the freeze effect” on Keristrasza, for example).

  • Don’t be afraid to roll Need on upgrades.

There is a feeling among some healers – myself included – that we don’t really contribute as much to fights as everybody else. The elephant in the room here is damage meters – a lot of players believe that contribution to a fight is judged based on a player’s position on the damage meter, and since healers are almost universally at the bottom of the list, there’s a certain feeling that you’re not really contributing, and therefore don’t deserve as much of the loot. This feeling is amplified among strangers, since – as above – you want to be a good person, and you don’t want to get a bad rep.

I’ll put it plainly: that feeling needs to go away. You are contributing to the fight by keeping health bars up. If you weren’t there, the DPS wouldn’t be able to bring the boss down before the boss killed them. If you weren’t there, the tank would last about five seconds. You are just as much a part of the fight as anyone else, and you’re just as entitled to the spoils.

Even if the tank insists on referring to you as “healer” throughout the run. (Seriously, not even “priest”? You can’t even be bothered to figure out what class is healing you?)

Any others I’ve missed? Leave a comment!

With apologies to Vince Guaraldi

December 15th, 2009 Chris Anthony 2 comments

Winter Veil is here
Happiness and cheer
Fun for all that players call
Their favorite time of year

Reindeer in the air
Fruitcakes everywhere
World-raid fun with BB guns
And Mistletoe to share

Metzen freed from bounds
Snowballs all around
Snowmen jive, and racers drive
while fake gnomes battleground

Winter Veil is here
Yetis drawing near
Oh, that we could always see
Such presents through the year
Oh, that we could always see
Such spirit through the year…

(If you’re Horde, that’s BB guns, Mistletoe, and Snowballs.)