The notes are here if you haven’t seen them yet. WOW.com has a run-down of the highlights. The following are just my thoughts on the proposed changes.

  • Heal: I’ve never really understood why Blizzard has chosen to make healing spells progress like this. We start with Lesser Heal, get Heal at 16, and get Greater Heal around 40 if I’m remembering correctly. Every time we go up a step, the previous step becomes useless (less healed for the same amount of mana). Mages don’t have Lesser Fireball, Fireball, and Greater Fireball; why are healing spells stacked this way? Regardless, it’s nice to see some more granularity in the healing spells available to level-capped priests.
  • Mind Spike: You might remember a variant on this ability used by various voidwalkers and similarly-aspected creatures in Outland. (I’m thinking in particular about the voidwalkers around Oshu’gun in Nagrand.) This is useful for Shadow priests who – as they said – don’t have time to set up a rotation or who are locked out of Shadow spells (since it’s Shadowfrost, it won’t be stymied by school-lock mechanics). But as a baseline spell (it shows up at level 81 and they’ve said they’re not extending the talent trees beyond 51 points), it’ll also be useful to Disc and Holy priests in similar situations – it has a faster cast time than Mind Blast (and no cooldown) and no self-damage component like Shadow Word: Death, so we’ll be able to use it to DPS when we’ve been school-locked.
  • Inner Will: This is going to be fabulous for raiding Disc priests. We’ll be much more mobile and we’ll have mana reductions on many of our key mitigation spells (PW:S and Pain Suppression, I’m looking at you). Based on this, I suspect that we’ll be seeing more talents and glyphs that remove the cast time of some our healing spells as well. (“When your Penance critically heals a friendly target, your next Heal has a chance to become instant-cast.”)
  • Leap of Faith: It’s like Death Grip for friendlies. Here is where I’m going to deviate from the general healing population: if you are outright refusing to heal someone because they’re standing in a ground effect, you are a bad healer. Placing them lower on the priority list? Sure. It’s their responsibility to get out. But it’s your responsibility to heal the group. If you won’t do that, you shouldn’t be healing. We’ve come to a point in WOW where a lot of healers are saying “I’m just healing the tank, the DPS are on their own”, which is patently ridiculous. (Yes, I know I’ve been guilty of saying this myself sometimes. Shame on me.) Leap of Faith is a mitigation tool when someone’s standing in the fire; it’s like Power Word: Shield, except that it won’t run out. Added bonus: Leap of Faith + Inner Will = nobody ever has to do Frogger again.
  • HOTs and DOTs will now benefit from haste and crit by default. This is cause for celebration, but I wonder: is this limited to priests, or is it a general change? And will Shadowform get a different bonus since it’s losing the haste/crit bonus?
  • The changes to Spirit buffs – removing Divine Spirit, and making Blessing of Kings and Mark of the Wild not affect spirit – feel kludgy to me. Why not just drop Spirit entirely and go to straight MP5/HP5?
  • We want to improve Discipline’s single-target healing capacity.” Um. What does Blizzard know that I don’t about Disc priests’ ability to heal a single target well? “You’re awesome, and we want to make you totally awesome.”
  • Power Word: Barrier: Finally. I’ve been waiting for this since the Wrath beta!
  • Shadow Orbs (part of Shadow mastery): this looks like a cool mechanic. Wait for the minor Glyph to turn the orbs into ravens.

What are your thoughts? Leave me a note in the comments!

 

Since according to my search results, you really want to know what I think about this…

3.3.3 changed the 4-piece set bonus for the Sanctified Crimson Acolyte’s Raiment, the healing priest Tier 10 set. Before the change, the set bonus was:

  • (4) Set: Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.

Now it’s:

  • (4) Set: Increases the effect of Power Word: Shield by 5% and Circle of Healing by 10%.

This is a pretty significant change, and one which a lot of priests are bemoaning; where the old version rewarded tactical use of cooldowns and variety of spell use, the new bonus just provides a passive bonus, and rewards spamming.

First, let’s be honest: this is continuing in Blizzard’s current trend of making content accessible to more people. The people who like the old bonus and who are bemoaning the new one are the ones who would have gotten T10 first – but there are a whole lot of players who are going to be getting at least four pieces of T10 who don’t have the tactical skill to make good use of the original bonus. To them, the new version of the bonus is a better bonus, simply because it doesn’t require as much thought; they can put more of their attention toward healing the people who need healing (or shielding the people who need shielding), instead of having to worry about whether their 20% proc rate went off.

What’s curious to me about the bonus is that while Holy priests get a bonus to a spec-defining talent (Circle of Healing), Disc priests get a bonus to a baseline ability. Any priest can benefit from the bonus to Power Word: Shield; only Holy priests will benefit from the 10% COH buff. I suspect that’s why the PW:S buff is only half of the COH buff: it’s more generally usable. It’s also on a shorter cooldown than COH is – in fact, for Discipline priests, it’s on a global cooldown, which means that this buff is just promoting the view of Disc priests as bubble spammers.

Mostly I’m just disappointed in this change. I’ve long believed that tier gear should be the best gear available for a given class and spec (and I’m aware of the argument that “then we’d just have everyone of a given class looking the same”, to which I say: given the prevalence of players relying on Elitist Jerks and Best In Slot lists to tell them what they Have To Equip, we have that anyway). If tier gear were the best gear available, the set bonuses would be icing on the cake – and because they wouldn’t be necessary to entice characters to wear the gear, they could (and should) be interesting. In fact, tier gear used to be that way – check out the Vestments of Transcendence, the priest Tier 2 set, whose set bonuses included “When struck in melee there is a 50% chance you will Fade for 4 seconds”. By changing the T10 set bonus from an interesting bonus to a purely utilitarian bonus, Blizzard is sending a message that they don’t consider tier set bonuses to be icing on the tier-set cake; they’re a necessary part of the gear, and necessary to entice players to get the gear.

A Duct Tape post about gear wouldn’t be complete without some numbers, so here you go.

  • Circle of Healing, without any other modifiers, heals for 958-1058 per target. Its spell power coefficient is 40.29%; I think 2800 spell power is a reasonable number to go with for a priest in T10, so that adds another 1128 (2800 * .4029) to the spell, giving us an average per-target heal of 2136. An additional 10% to that is about 2350 per target, for a gain of about 1068 healing every 6 seconds.
  • Power Word: Shield, without any other modifiers, absorbs 2230 damage. Its coefficient is 80.57%; the aforementioned spell power adds another 2256 absorption, yielding an average per-target shield that absorbs 4486 damage. With the set bonus, that’s 4710 absorption, or an additional 224 every 4 seconds. Discipline priests, however, have not only a 15% bonus to PW:S but a shield that can be cast once per GCD – that is, once per second for a properly-hasted Disc priest. (This is, I admit, a little unfair to Holy priests, since I’m denying them the benefit of Divine Providence and other talents. The problem is that while Circle of Healing doesn’t have a prerequisite – only any other 40 points in Holy – Soul Warding, which gives the cooldown reduction to PW:S, requires Improved PW:S, which gives the +15% bonus. So I have to include Imp PW:S to get the once-per-GCD shield, but strictly speaking, it’s possible to have Circle of Healing without any talents that give it bonuses.) That 4486 damage absorbed becomes 5159 damage with the 15% bonus, and the tier bonus brings it up to 5417, or 258 extra absorption every second. If the priest is bubble spamming, that’s 1547 extra damage absorbed every 6 seconds.

In other words, even though the PW:S bonus is smaller, the actual effect – assuming that all you’re doing is casting PW:S every chance you get – is about 45% larger than the bonus Holy gets. If we assume that Blizzard wants the bonuses to even out, then we can safely guess that they think that Discipline priests are casting Power Word: Shield roughly once every other spell. That seems to match with the popular perception of Discipline priests, and therefore with how (we can assume) most of the non-high-end Discipline priests are playing – which again points to the conclusion that Blizzard is trying to open the tier gear up to less hardcore players.

I’m not really sure how I feel about that, in the end. Yes, I’d like the tier gear to be the best gear available. But since it’s not, there’s a significant part of me that’s pleased that a larger portion of the player base has access to it. After all, tier gear isn’t really a sign of elitism if the elitists are going to be wearing something else.

 

There is a !meme going around the healing blogs. I have been instructed by Amber that I am to fill it out and post it here. Since I value the life of my Sinister Squashling, I obey:

  • What is the name, class, and spec of your primary healer? Theande, Discipline Priest.
  • What is your primary group healing environment? 25-player raids, though those are thin on the ground these days.
  • What is your favorite healing spell for your class and why? Penance. It’s fast and has three chances to crit! Its only drawback is the extraordinarily long cooldown.
  • What healing spell do you use least for your class and why? Desperate Prayer. The only reason I have it talented is because I had nowhere else I wanted to put the point.
  • What do you feel is the biggest strength of your healing class and why? Mitigation. Discipline priests use a lot of shields! Preventing damage > healing it after the fact.
  • What do you feel is the biggest weakness of your healing class and why? We don’t have any strong AOE heals, which limits our utility.
  • In a 25 man raiding environment, what do you feel, in general, is the best healing assignment for you? Flex healing. Discipline priests do best when we’re going where we’re needed – we’re fast and light on our feet for a reason.
  • What healing class do you enjoy healing with most and why? Probably holy priests, because we complement each other.
  • What healing class do you enjoy healing with least and why? Resto druids. Their HOTs account for a lot of my overhealing.
  • What is your worst habit as a healer? Using spare GCDs for DOTs instead of shielding…
  • What is your biggest pet peeve in a group environment while healing? It’s a toss-up between tanks who drag whirlwinding mobs back into the casters and DPS who think the healer isn’t paying attention to the health meters.
  • Do you feel that your class/spec is well balanced with other healers for PvE healing? Reasonably. It would feel more balanced if Blizzard included mitigation in the healing reporting.
  • What tools do you use to evaluate your own performance as a healer? The logs posted by the raid leader afterward, mostly.
  • What do you think is the biggest misconception people have about your healing class? Another toss-up, between “Disc is just for PVP” and “Disc is only good for tank healing”.
  • What do you feel is the most difficult thing for new healers of your class to learn? That preventing someone’s health bar from going down is just as valuable as making it go back up.
  • If someone were to try to evaluate your performance as a healer via recount, what sort of patterns would they see (i.e. lots of overhealing, low healing output, etc)? Moderate overhealing, lower healing than other healers because of all the time spent shielding.
  • Haste or Crit and why? Haste. Discipline priests should be fast, getting heals to their targets almost as soon as the damage is taken – not slow and clunky and relying on big numbers and Divine Aegis.
  • What healing class do you feel you understand least? Resto shamans.
  • What add-ons or macros do you use, if any, to aid you in healing? I use Grid to keep track of health bars (although it’s falling out of favor with me) and FortExorcist to keep track of cooldowns.
  • Do you strive primarily for balance between your healing stats, or do you stack some much higher than others, and why? I tend to stack Haste and Intellect; faster heals mean that I need more mana (and more regen). After that, spellpower, then crit, then anything else.

There, now my Squashling is safe.

I will not threaten their Sinister Squashlings (or any other pets), but those who must complete this or suffer the (kind of plush, actually) consequences are Shy and Tart.

 

The following is the current (datamined) Healing Priest Tier 10 4-piece set bonus:

  • Your Flash Heal spell has a 15% chance to reset the cooldown on your Circle of Healing and Penance Spells.

With my current haste rating, Penance has a 1.64-second channel, leaving me 6.36 seconds to cast Flash Heals before Penance’s cooldown is up. (I’m glyphed and have Aspiration.) Since my Flash Heal’s cast time is 1.31 seconds, I can cast it 4 times before Penance cools down, with 1.12s left over.

The math for determining how likely a percentage-based proc will go off is 1-[(1-proc chance)^(number of opportunities)]. (It seems unnecessarily complicated, but that’s how probability works.) In this case our proc chance is 0.15 (15%), and our number of opportunities is 4.

If I’m just spamming Flash Heal until Penance cools down – which I rarely am, but let’s assume it for the sake of a best possible scenario – then my chance to reduce Penance’s cooldown by at least 1 second is 1-[(1-0.15)^4], or 47.8%. Given that, roughly every other Penance cooldown will be shortened by at least 1 second.

(Without going into the math, the increased number of casts from dropping Glyph of Penance and Aspiration don’t justify the extension of the cooldown.)

For the record, if you’re just spamming Flash Heal after you use Penance (which I hope you’re not) and assuming 0 Haste (I hope you have some), you have 15% chance to reduce Penance’s cooldown by 4.5 seconds, 27.8% to reduce the cooldown by at least 3 seconds, and 38.5% to reduce the cooldown by at least 1.5 seconds. (Remember, the proc doesn’t go off until the Flash Heal spellcast does, so you have to let Penance cool down by at least 3.5 seconds – 2 seconds channeling Penance and then 1.5 seconds casting Flash Heal – before you can trigger the bonus at all.)

Incidentally, due to the nature of the problem, there is no point at which you’re guaranteed a proc. You get to 99.9% chance of having triggered the bonus at some point at about 27 Flash Heal casts, but it’s possible to beat probability and go forever without having triggered the bonus proc. That said, with no Haste, on average you’ll reduce the cooldown of your Penances by about 0.6 seconds. (If you have Haste, the average reduction is [0.6 * (1 + Haste %)].)

 

At this point, it’s generally accepted that Discipline is an effective healing spec in PVE. It’s also generally – although less so – known that Discipline relies on shields and other mitigation to get much of its healing done. What doesn’t seem to be well-known is why Discipline priests love them some shields, and here I’m going to try to correct that. As always, correct me if you think my math is wrong or my conclusions aren’t sound.

Shields mitigate damage.

“Well, duh.” Sure, this one’s a gimme, but it’s also the most important aspect of shielding. Discipline priests aren’t the only ones who gain a benefit to their shields from spell power – the damage absorbed by your Power Word: Shield is increased by 80.68% of your spell power. But we also have a lot of ways to buff our shields. We get Improved Inner Fire in our second tier, which increases the contribution to spell power from Inner Fire by 45%; we have Improved Power Word: Shield as a tier-3 talent, which increases the damage absorbed by 15% after spell power is applied; we get Mental Agility in the fourth tier, which reduces the mana cost of our instant-cast spells by 10%; we get Soul Warding in the fifth tier, which reduces the mana cost of Power Word: Shield by a further 30%; and we get Borrowed Time in the 10th tier, which adds another 30% of our spell power to the amount absorbed. (Sadly, Focused Power doesn’t improve PW:S – thanks to Rilgon for clarifying.)

A Discipline priest with all of these talents, and 2000 spell power – which is about average for a beginning raiding priest, in my experience – can cast shields that absorb about 4580 damage for 560 mana, or about 9.25 damage absorbed per mana spent. (For reference, our Flash Heal is about 5.46 healing per mana.) That’s a powerful, efficient mitigation tool, especially with the Glyph of Power Word: Shield, which heals the target for 10% of the potential damage absorbed (that is, the full 4580, not the damage that’s actually absorbed), and is affected by Focused Power.

And that’s just PW:S. Divine Aegis, our other major shield, costs us nothing at all (and scales nicely with spell power; we get 1 damage absorbed for every 10 healing on every critical heal we cast); the only drawback is that we can’t control when it goes up. Our third mitigation ability, Pain Suppression, is less often used, as it has a long cooldown and is reduction in damage rather than damage blocking like the shields.

Our shields don’t just mitigate for the target.

Every time a Discipline priest casts Power Word: Shield, the entire raid takes 3% less damage for 20 seconds. 3% damage mitigation to everybody in the raid, on top of the 4580 absorption for the actual target, can be the difference between a wipe and a successful boss kill. Sadly, Renewed Hope doesn’t stack, but at the least it means that PW:S should be used once every 20 seconds. However…

Our shields are fast.

The other key ingredient of Soul Warding, mentioned above, is that it reduces the cooldown on our Power Word: Shield from 4 seconds to 1 second – essentially, we can cast it as often as we want, since the global cooldown (normally 1.5 seconds) is always going to be at least as long as the Power Word: Shield cooldown. We don’t have to worry about whether we’re wasting a cooldown on the DPS who’s in the Slag Pot just in case the tank needs it in three seconds, because we can toss out shields as fast as the GCD will let us. Speaking of which…

Our shields make us faster.

Borrowed Time also increases our spell haste by 25% for 6 seconds or until the next non-instant spellcast. (Channeled spells, like Divine Hymn and Penance, count as instant-cast.) That improves not only the speed at which we can cast our spells, but our global cooldown as well. With Enlightenment (another 6% spell haste) and some minimal +haste gearing, we can get off a PW:S – Prayer of Mending – Penance – Flash Heal combination in 4 seconds, a burst of healing that can bring a tank from 1% very nearly back to viable health. (With proper macros or add-ons, all four spells can also go to different people, making us decent raid healers as well.)

Our shields restore your energy.

Speaking of restoring tanks, Rapture, in tier 8 of our talent tree, restores 2.5% of our total mana when one of our shields is dispelled or completely spent (but not when it wears off without being used up), and restores 2% total mana, 8 rage, 16 energy, or 32 runic power to the shield’s target. That restoration alone is a reason for us to want shields up on as many players as possible (even though the effect has a hidden cooldown), especially in AOE fights like Loatheb, XT-002, and Ignis.

Our shields, in short, are awesome.

Any questions or comments? Have I missed anything? Let me know in the comments!

 

Seriously, you’re going to hurt yourself.

I have three feeds from WOW Insider going: The Queue, The Daily Quest, and anything tagged “priest” (that last one can get really annoying when the authors/editors of, say, All The World’s A Stage decide to spam every possible tag they can on So You Want To Be A Herbalist). Today, in the Priest feed, the Forum Post of the Day came through. It was about Discipline priests in raids, and how a raid leader was singling out a Discipline priest because his healing on the meters was under par. Amanda’s final comment really rang true: “It’s not about being a star, or a prima dona [sic], raiding is about working together as a team to accomplish a common goal.”

This is going to come as news to a lot of raid leaders (go on, raise your hand if you are one), but really and truly, Ulduar is not Galaga. Galaga is about getting the highest possible score; that’s the whole point of the game. Raid leaders tend to treat raiding like it works the same way – they see the healing and DPS meters as high score charts, and penalize raiders who don’t get onto the charts. The problem with that is that unlike Galaga, World of Warcraft raiding actually has a very concrete win condition: did you defeat the boss? If you defeated the boss, the entire raid wins. If not, the entire raid fails.

If the raid isn’t failing – if you’re successfully downing the bosses you want to take down – then there’s no reason at all to single anyone out on the meters. You met the win condition! Clearly everyone is doing at least as well as they need to be, or else you wouldn’t be successful.

If the raid is failing, everybody needs to step up a little more. It’s really tempting to go through the high scores – sorry, the meters – and identify the people who aren’t scoring as high – sorry, doing as much damage or healing – and try to “fix” those people. (In the example in Amanda’s post, the RL asked the priest to go Holy to increase his HPS.) Unfortunately, that simply won’t solve the problem. Unless you’re being actively sabotaged or someone’s doing something incredibly dumb, fixing a single person isn’t going to make the raid go from not killing the boss to killing the boss. When a raid fails, nobody is exempt. If the raid isn’t doing enough DPS but the healing is okay, the healers can look at ways to keep the raid alive a little longer after the enrage timer hits, or to damage the boss between heals. If the raid is doing enough DPS but important players are dying, the DPS can work on staying out of the fire or taking the adds down a little faster. I don’t mean that the DPS is exempt from improving in the first scenario or the healers are exempt in the second; I mean that everybody shares the responsibility of a failed attempt.

(If you are being actively sabotaged or someone’s doing something incredibly dumb, the meters aren’t going to help you anyway.)

I’m not saying that meters are useless. The best – perhaps the only valid – use of meters is to check your own performance in the raid (and even then it’s not necessarily accurate, like the Discipline priest example above, which is why WOW Web Stats is handy), and to look at other raid members to see what you could be doing differently. Raid leaders, though, should be paying attention not at individual raiders – because I will guarantee that there isn’t a single player in the raid who can’t improve something – but at the statistics of the raid as a whole. It’s obvious, but damaging to the egos of the other raiders, that if you think a single person is holding you back enough that you can identify them as the cause of your wipes, it’s actually the whole rest of the raid that needs work.

 

Click the image for full-sized heuristics!

(The font used is Titillium, an open-source Futurist sans-serif typeface.)

 

Khaeli has a couple of good posts up on Shadow Weaving: Gearing your Discipline Priest in 3.1, where she talks about the theory behind gear choices, and Khaeli’s (Ulduar) Gear Wishlist, where she lists the actual gear she’s looking at. Along the way, she pointed out the Tier 8 healing priest set bonus (I hadn’t even looked at T8 yet); the 2-set is nice for Discipline priests, but the 4-set is fabulous for this style of healing, since not only will PW:S give us haste, it’ll give us extra oomph behind our healing spells as well.

Some comments on comments:

tom jones: Glyph of PW:S is definitely useful, but it’s actually not as geared to this play style as it looks like it ought to be. The trick is that we’re using PW:S largely for mitigation and for the speed bonus; a lot of the time, we’re going to be shielding people who aren’t actually taking damage, so the glyph isn’t going to be useful. However, when we do shield someone who’s taking damage, that 20% healing is going to be handy. As for PW:S and DA being rage sinks, they’re not anymore; at least according to some early patch notes, damage mitigated by magical shields now counts for the purposes of rage generation. (Original comment)

Tsark: I’d actually forgotten about Enlightenment when I started writing that post! The low amount of Haste you actually need, between Borrowed Time and Enlightenment, to reach the 33% soft cap means that you can easily get it from enchantments and consumables (more rigorous math over on Khaeli’s blog, linked above, leads to a figure of 77 Haste Rating), leaving you free to make gear choices based on other criteria like Crit Rating and Intellect. I’m not sure that I’d recommend getting haste gear at all – certainly not more than one piece – given how easy it is to hit 33% with this play style. (Original comment)

caladein: I haven’t been able to make it past Flame Leviathan so far (my guild raids on Wednesday, Sunday, and Monday, and on Wednesday night we were plagued by server crashes), but from what I’m hearing, you’re right on the money with your comments about Mimiron and Kologarn. I’m hoping that the pattern stays the same throughout Ulduar, in terms of making Discipline priests useful like this. (Original comment)

 

Let’s start from the beginning. (I’m told that it’s a very good place to start.)

Right now, the conventional wisdom is that Discipline priests are for single-target healing and should stack crit (for Divine Aegis and big heals), and that Holy priests are for multiple-target healing (and should stack Spirit for the spellpower bonus and mana regen). I’ll say up front that this is a perfectly valid way to play the class. I don’t think that either of these assessments are untrue; Discipline priests are strong single-target healers, and Holy priests are strong multiple-target healers.

However.

Just because Discipline priests can be strong single-target healers doesn’t mean they can only be strong single-target healers. WOW itself has an excellent example of this kind of dichotomy: just because Feral druids can tank doesn’t mean that’s all they’re good for. I see another approach to Discipline healing, which focuses less on talents like Divine Aegis and more on talents like Borrowed Time and Renewed Hope.

Think about the distinction between fast and slow weapons in WOW for a moment. At a given level of DPS, slow weapons hit harder but less often; fast weapons hit far more often, but for lower amounts. With proc-per-minute weapon buffs, a fast weapon has a much lower chance per strike to activate its effect than a slow weapon does, but since the fast weapon is hitting more often, it evens out. Each has its advantages and disadvantages.

So it is with Discipline healing. The conventional-wisdom method is equivalent to a slow weapon: it doesn’t cast very fast, but it heals for a lot. However, talents like Borrowed Time, Improved Power Word: Shield, and Renewed Hope, and the Glyph of Power Word: Shield, make a fast-but-weaker option both viable and desirable. Instead of stacking crit like CW Disc priests do to increase their chances of getting Divine Aegis off, fast-but-weak Disc priests stack haste. These priests don’t heal for as much as their crit-heavy brothers, but they are much more agile in any environment, and specialize in hit-and-run healing.

Note that this is a question of approach, of philosophy, not of gear. It’s actually improbably easy to reach the soft haste cap with this philosophy; assuming that you have Borrowed Time and Enlightenment, it only takes 66 Haste Rating to reach the 33% haste cap after you’ve cast Power Word: Shield. This cap is based on reducing the 1.5s global cooldown to 1.0s, which is as far as it will go; at 33% haste, multiply your spell’s cast time by 0.67 (1-0.33) to get the actual cast time. This reduces the cast time of Flash Heal to 1s, the channel time of Penance to 1.3s (a tick goes off at 0s, 0.67s, and 1.34s), and the cast times of Greater Heal and Prayer of Healing to 2s. Further Haste Rating will increase your haste (and lower your casting time) even more, and it’s possible to reap some advantage from this, but more haste has a diminishing effect (because of the

The idea behind this approach, therefore, is that you’ll be casting Power Word: Shield at just about every opportunity. This will both ensure that Renewed Hope stays up on your targets (both the -3% damage buff and the +4% crit chance) and allow you to cast your heals as quickly as possible. You’ll also do a lot of mitigation of damage, and since you’ll be keeping the Weakened Soul debuff up on a lot of players at once, you’ll also have an increased chance to proc Divine Aegis when you do have to heal someone.

There are, of course, drawbacks to this approach. The first and most obvious is that it goes through a lot of mana. This can be mitigated by a high Intellect and mana regen rate, and even without those advantages, I had little trouble in 10-man fights when I tested this approach last night. Another objection at first glance is that by by relying on casting Power Word: Shield before you cast your heal, you’re effectively adding to your cast time (the half-second shaved off your Flash Heal is offset by the 1-second GCD from PW:S). My only response to this is that it’s better to be casting PW:S almost constantly. By doing that, you’re keeping yourself in Borrowed Time for when you do need to heal somebody.

I admit that this is an approach that feels strange to a lot of healers, myself included; spell haste is for caster DPS, and PW:S is for emergencies! I think that’s a Burning-Crusade, Holy-style healing mindset, though, and getting used to Discipline as a healing spec means getting rid of some of our preconceptions about what it means to heal as a priest. We can start with allowing for the possibility that PW:S and our caster stats can be used differently than we’re used to.

(Yeah, I’m kind of bad at conclusions.)

 

After some testing, I can say that Divine Aegis works thusly:

  • If you cast a critical heal on a target, they gain the Divine Aegis effect, which lasts for 12 seconds and absorbs 10/20/30% of the total (not effective!) heal amount. (I was using Flash Heal to test, so I was getting 1.5-2k DAs.)
  • If you or another Disc priest casts another critical heal on the same target, the Divine Aegis effect refreshes its duration (back up to 12 seconds), and 10/20/30% of the second critical heal is added to the remaining shield from the first crit heal. For example, I establish a 1.5k DA on the Tank, the Tank takes 1000 damage, and then I cast another crit heal on the Tank for another 2k shielding, which makes the total shielding 3.5k and the remaining shielding 2.5k (since the shield absorbed 1k damage between the first and second crit heal).
  • The maximum damage that a single DA can shield is the level of the target * 125. That’s 10k damage for a level 80 tank. If a DA reaches this amount through repeated application, and you cast further crit heals on the target, the DA’s duration will be refreshed but no additional shielding will be added.
  • When the DA buff wears off, the next crit heal starts the process over again.
  • You can have Divine Aegis going on more than one target at once. Each shield has its own independent shielding total and duration.

I hope that’s helpful!