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Posts Tagged ‘Holiday’

Fa-la-la-la-Ogri’la shortened significantly

December 19th, 2009 Chris Anthony 5 comments

If you’d like to get the Winter Veil achievement but haven’t started the Skyguard/Ogri’la rep grind yet, good news: you don’t have to in order to get Fa-la-la-la-Ogri'la. You can go straight to Ogri’la and start a very brief chain there to open up “Bomb Them Again”, which is the quest you need for the achievement.

  • At Ogri’la, pick up “The Crystals” from Chu’a'lor. (Gather 5 Apexis Shards and return to Chu’a'lor. Skip the follow-up.)
  • Still at Ogri’la, pick up “Our Boy Wants To Be A Skyguard” from Torkus. (Gather 10 Shards, go to the Forge Camp to the south and trade them for an Unstable Flask of the Beast, return to Torkus. Don’t get the follow-up.)
  • Still at Ogri’la, pick up “The Skyguard Outpost from Chu’a'lor. (Report to Sky Commander Keller at the Skyguard Outpost.)
  • At the Skyguard Outpost, pick up “Bombing Run” from Sky Sergeant Vanderlip. (Use the provided bombs to destroy 15 stacks of Fel Cannonballs at the Forge Camps to the north or south, then return to Vanderlip.)
  • At the Skyguard Outpost, pick up “Bomb Them Again” from Sky Sergeant Vanderlip. (Use the provided bombs to destroy 15 more cannonball stacks.) This is the quest you need for the achievement. The only time you need to have the Holly buff is when you are turning the quest in! There is no need to have it on when you pick the quest up or while you’re doing the bombing run itself.

Hope that’s helpful! My Death Knight went from never having set foot in Blade’s Edge to having the achievement in about half an hour this morning, and most of that was grinding for Apexis Shards.

With apologies to Vince Guaraldi

December 15th, 2009 Chris Anthony 2 comments

Winter Veil is here
Happiness and cheer
Fun for all that players call
Their favorite time of year

Reindeer in the air
Fruitcakes everywhere
World-raid fun with BB guns
And Mistletoe to share

Metzen freed from bounds
Snowballs all around
Snowmen jive, and racers drive
while fake gnomes battleground

Winter Veil is here
Yetis drawing near
Oh, that we could always see
Such presents through the year
Oh, that we could always see
Such spirit through the year…

(If you’re Horde, that’s BB guns, Mistletoe, and Snowballs.)

Finally

October 24th, 2009 Chris Anthony 1 comment

(If you look closely, you can see the transformation that got me the achievement!)

And the result:

Items of note

October 1st, 2009 Chris Anthony No comments
  • Brewfest has been extended by two days, until 11:59 PM server time on October 5. This is not a permanent extension to the holiday, just to this year’s event.
  • The preview content for patch 3.3 is Icecrown Citadel: The Frozen Halls, a new series of five-player instances that focus on Jaina Proudmoore and Sylvanas Windrunner leading players into a back entrance of Icecrown Citadel while Arthas is engaged at the main gates.

Today's handy tip: XP buff stacking

June 28th, 2009 Chris Anthony No comments

Most of World of Warcraft’s stacking buffs are multiplicative. If you have one buff that increases an attribute by 10%, and another that increases that attribute by 15%, and those buffs stack, the final attribute A will be A * 1.1 * 1.15, or A * 1.265 (a total 26.5% increase).

However, the Ribbon Dance buff, which increases XP gained from killing monsters by 10%, and heirloom shoulders, which increase XP gained from killing monsters and completing quests by 10%, are additive. Instead of XP * 1.1 * 1.1, they grant XP + (XP * 0.1) + (XP * 0.1).

Fortunately, this costs you a very small amount of mob-kill XP – the final number is XP * 1.2 instead of XP * 1.21 – but it’s worth noting if the XP isn’t quite racking up like you thought it would.

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Two quick tips to make Midsummer juggling easier

June 23rd, 2009 Chris Anthony 2 comments

As I’m sure we all know at this point, torch juggling in WOW can be a pain in the ass. There are two components to it this year: the Torch Catching quest and the Torch Juggler achievement. Torch Juggler is largely dependent on your lag and finger speed for success; the faster your speed and the lower your lag, the more likely you are to get 40 torches in 15 seconds. (That’s a little faster than 3 torches per second.) Torch Catching makes you run all over the walkways near your chosen city’s bonfire, chasing shadows – and if you’re even a little off, the torch falls and you have to start over. It’s the real pain in the ass.

Fortunately, there are tricks to each.


Torch Juggler

Getting the Torch Juggler is a matter of clicking as fast as you can, in an area where you can avoid having lots of objects rendered on your screen. The best area that I’ve found for this (thanks to an Aetherial Circle guildmate for this tip) is the plaza commemorating Archmage Antonidas just to the northwest of the “Horde” bank, marked with a red star on the map to your right. Stand there, with your back to the bank, and your visual lag should be significantly reduced.

Once you’re in a good position, assign your Juggling Torch to one of your hotkeys (1,2,3…0,-,= in the default interface). It is almost impossible to get this achievement by right-clicking the torch’s icon to activate it. If you absolutely must click the icon instead of using hotkeys, the rest of this section will do you no good. Press the hotkey to activate the juggling torch; a green circle will appear under your cursor. Place the circle directly under your character and prepare to click like the wind. What you need to do is alternate between pressing the hotkey and clicking the mouse (without moving the mouse cursor at all) as fast as you possibly can; ideally you’ll be using one hand on the hotkey and the other on the mouse. The torches do not have a cooldown, and you need to get as many clicks into each second as you can, so speed is absolutely of the essence.

One thing to keep in mind: although you have to catch 40 torches, catching a torch replenishes your stock, so you actually only need about 10 torches to complete the achievement.

Torch Catching

Torch Catching is one quest where it pays to be sneaky. See, the trick to completing this quest with a minimum of effort is that you can catch the torches that other characters throw. Apparently, the quest is set up so that if you click on a torch to toss it, if that torch falls to the ground, your count resets. However, any torch that you catch counts toward the quest – and if you didn’t throw the torch initially, it doesn’t count against you if it lands on the ground after you’ve tossed it.

Let me illustrate: You right-click a torch to toss it, and catch it three times. Then the torch lands on me; I catch your torch and automatically toss it again. The torch hits the ground. Since you were the one who initially threw the torch, your count is reset to 0 when the torch hits the ground. However, my count stays at 1 torch in a row caught. If this happens again – you throw the torch, I catch it and re-toss it, it hits the ground – my count increases to 2 in a row.

You can see where I’m going with this, I think.

If you want to be sneaky about Torch Catching and not have to run around the city chasing torches, simply come to your chosen city when there are bunches of people there, get on your mount (you have a larger surface area, so you’re more likely to catch torches that land near you), stand near the bonfire, and go make a sandwich. Your character will accumulate torches on her own, and you won’t have to lift a finger.

Bag of Candies drop rate increased slightly

February 13th, 2009 Chris Anthony 1 comment

Blue poster Kisirani has let us know that Blizzard has increased the drop rate of the Bag of Candies from the Gifts of Adoration given out by the various civilian (non-guard) NPCs. The bags’ drop rate was not bugged, and was “fairly reasonable”, but it’s been increased to be in line with the rest of the consumable holiday items (Love Rockets, Love Fools, etc.).

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Two quick thoughts on World of Warcraft

February 8th, 2009 Chris Anthony No comments

Originally posted here on 10/7/08.


Kisirani's avatar

  • MK has a very thorough Patch 3.0.2 Priest Survival Guide over at A Dwarf Priest. Priests of any stripe should read this writeup before the patch hits (next week, we’re told) so that they’re familiar with the changes they’ll be experiencing.
  • If you didn’t spend all of your Brewfest tokens before the event ended very, very early on Saturday morning (thanks a lot for that little piece of misinformation, Blizzard), all is not lost. Kisirani, one of the Blizzard developers, reports that Brewfest tokens are still spendable after the event. If you’re Alliance, speak to Larkin Thunderbrew in the Stonefire Tavern just north of the Gates of Ironforge; the Horde should speak to Ray’ma in the Valley of Spirits in Orgrimmar, where he stands with the Mage and Priest trainers.
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A quick guide to the Brewfest boss fight

February 8th, 2009 Chris Anthony No comments

Originally posted here on 9/21/08.


Welcome, WOW Insider readers!

Blizzard’s changed the way Brewfest works this year. Like Hallow’s End and the Festival of the Summer Flame, Brewfest now has its very own boss: Coren Direbrew. Last year, he just completed a Brewfest quest for you; now you have to defeat him in combat in order to claim your prize.

We had the most success yesterday with a group composed of a tank, two healers, and two DPS. This is a DPS-heavy fight, and the more DPS you have without sacrificing healing, the better off you’ll be. We tried with three healers, one DPS, and one tank, and had no success at all; we didn’t try with one healer and three DPS, and I’m not sure it would have worked well, since the DPS are also taking damage from the adds in the fight. However, a sufficiently skilled healer might be able to keep everyone up, and three DPS would mean that the fight would be over that much more quickly. (With our group, I think it took us about 5 minutes to down Direbrew – a little faster once we got the rhythm of the fight down.)

Direbrew is located in the Grim Guzzler, the tavern in the middle of Blackrock Depths, which seems like it ought to be a deterrent for groups headed to take him out… but Blizzard has thoughtfully provided us with a teleport to the Guzzler in the form of Mole Machine Consoles, which summon a Dark Iron Mole Machine – of the sort you see in the Brewfest hourly attacks – to take you directly to Direbrew’s room in the Grim Guzzler. The Mole Machine Consoles are guarded by Dark Iron Antagonists, three level 70 non-elite mobs. They should pose no threat to a group prepared to take on Direbrew.

Once you’ve arrived in the Guzzler, the first step to this battle is actually to start other fights. Specifically, you want to clear out as much of the next room of the tavern as you can. These are all 48-51 non-elites, and can be cleared quickly and effectively via AOE. You shouldn’t need to clear Ribby’s Cronies, who are 48-49 elites and who can only be aggroed by talking to them. Likewise, the two gnolls guarding the Arena vendor in the corner won’t aggro at all. You may want to activate the Thunderbrew Lager Kegs in Direbrew’s room, as doing so will summon a group of angry patrons to attack the group. It’s best to do this before the battle with Direbrew, to avoid stray clicks generating adds during the fight.

The reason you’re clearing this room is because the Guzzler’s patrons, non-aggressive though they are at first, will cheerfully join in the fight alongside Direbrew if he or any of his agents get too close to them. Clearing the patrons means that you have more room to run Direbrew and his Dark Iron Antagonists around, and to use fear spells if you need to.

Next is Direbrew himself. He starts out green (friendly); to start the fight, you must pick up the daily quest Insult Coren Direbrew from the Brewfest Spy in the next Room. If this is your first time doing this fight, there are a few prerequisites; you must complete Welcome to Brewfest! from Ipfelkofer Ironkeg (Alliance) or Tapper Swindlekeg (Horde), right smack in the middle of the Brewfest celebration, and then pick up Save Brewfest! from Darna Honeybock (Alliance) or Slurpo Fizzykeg (Horde). If you’ve completed Welcome to Brewfest! and Save Brewfest!, you don’t have to (and can’t) pick them up again; just go to Blackrock Depths and pick up the daily quest from the Spy. Edit: A couple of commenters from WOW Insider has pointed out that you don’t need to pick up Welcome to Brewfest! and Save Brewfest! in order to get the daily quest; I’d been under a misapprehension. Thanks for clearing that up!

An aside: a given player can start the fight only once per day. However, a given party has no upper limit, since Direbrew respawns very quickly after he’s defeated. It’s possible for a party to continually cycle through members, theoretically giving anyone who wants to go a chance at the loot and the quest completion. However, a party must have at least one member who hasn’t done the quest, since the only way to get Direbrew to aggro is to complete the daily quest to insult him.

Once you start the fight, Direbrew and his three non-elite Antagonists will begin attacking the player who started the fight. The tank should be prepared to immediately pick up all four mobs, but also to focus on Direbrew. Once the tank has established threat on Direbrew, the DPS should lay into the Antagonists. Once all Antagonists are clear, the DPS should focus on Direbrew; new Antagonists will spawn throughout the fight, and the DPS should immediately switch to killing them. In this way, the fight is like Curator in Karazhan and Vexallus in Magister’s Terrace: don’t DPS the boss unless all of the adds are down.

Direbrew himself has several special abilities. (WoWWiki lists only one, but I’m pretty sure I’ve seen at least two more.) He will Disarm the person he’s attacking (this is the one WoWWiki knows about). He will also periodically enrage, dealing slightly more damage for a few seconds, and he appears to have a Whirlwind attack. The tank can generally continue to keep his attention through all of these.

The Dark Iron Antagonists have only one special ability: they spawn through more Mole Machines, and if a Mole Machine spawns under a player, it will launch that player a few yards in a random direction. You can tell when a Mole Machine is about to spawn because the ground will start crumbling; stepping back a few paces will avoid the knockback effect (and the spell interruption it generates!). Other than this, they are basic level-70 non-elite mobs, and can be easily handled by whichever DPS picks them up.

Direbrew also spawns two elite adds, Ilsa and Ursula Direbrew. Both Ilsa and Ursula will periodically respawn if they’re killed; as long as Ilsa’s stuns are dealt with (see below), she can be safely left alive, but Ursula should be killed when she spawns (also see below).

Ilsa’s special attack is a stun. She throws mugs of ale at random players; if the player doesn’t drink the ale within a certain amount of time (I believe it’s 15 seconds), she throws another mug which stuns the player for 8-10 seconds. The best way to deal with Ilsa that I’ve found is to make a macro:

/use Dark Brewmaiden’s Brew

Place this macro on your hotbar, and when it lights up, click it; this will drink the mug of ale and prevent the stun effect.

Ursula’s special attack effectively removes a player from combat. She throws an ale barrel at the player who’s highest on her threat list; this inflicts the debuff “Barreled”, which causes the player to run around uncontrollably (similar to a Blind effect) and drop all threat. If Ursula does this to the tank, Direbrew himself will go loose and attack whoever’s second on the threat list. I can’t tell whether this is an threat dump (like Feign Death) or a temporary threat reduction (like Fade), but it seems to be easy enough to re-establish aggro on Direbrew. However, Ursula only has 20,000 health, and doesn’t start throwing barrels until 16 seconds after she spawns, so the best way to deal with her is simply to take her down as soon as she spawns.

When Direbrew is reduced to 5% or below, all DPS should stop what they’re doing and focus fire on Direbrew. When he’s killed, all of the other hostile mobs will immediately despawn.

Direbrew drops loot that is identical to the 41-badge trinkets. Since these are different items, they can be used alongside the 41-badge trinkets. (For example, Direbrew Hops and Essence of the Martyr have identical effects, and both are Unique, but since they are technically different items, a player can have one of each equipped.) Direbrew also has a chance to drop unique trinkets, the Brightbrew Charm and Balebrew Charm. Each of these has +45 Stamina and summons a Brewmaiden on use; the effect of the Brewmaiden depends on which Charm you get.

Direbrew also has a low chance to drop the Brewfest mounts, the Swift Brewfest Ram and the Great Brewfest Kodo. Which mount drops is not determined by faction, just by luck, so it is possible for Alliance players to get the Kodo and for Horde to get the Ram. The chance of his dropping the mounts appears to be 1-15%; in seven attempts yesterday, we didn’t see a single mount drop, but it’s known that they do drop.

Finally, Direbrew will, the first time you kill him, drop Direbrew’s Dire Brew, which starts a quest to return the cask to the Brewfest organizer outside Ironforge or Orgrimmar. The quest awards 40 Brewfest tokens, so I recommend that you pick it up.

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Yarr!

February 8th, 2009 Chris Anthony No comments

Originally posted here on 9/19/08.


Ahoy, mateys – today be Talk Like A Pirate Day! In honor o’the occasion, the crew o’the clipper Blizzard‘ve arranged — well, it’s better seen’n heard:

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